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Field notes & deep dives

One long-form genre guide per genre we paint, plus the studio notes — guides, walkthroughs, and process pieces. Start with a genre guide, explore the deep dives.

Genre Guides

The genres we paint in

Cornerstone guides for every genre on the studio’s slate. Live where written; the rest are in the queue.

Fantasy
the broad church

Commissioning Fantasy Character Art: A Complete Guide for Players, GMs, and Writers

Species cues, faction-warm palettes, magical effects without the sparkles, weapons that aren't generic, and what actually goes in the brief.

Read the guide
D&D 5e
the table favourite

The D&D 5e Player's Guide to Commissioning Character Art

What a D&D 5e character art commission actually delivers, what to put in the brief, and how class and lineage shape the painting. From a studio that has painted hundreds.

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Sci-fi
far futures, starships

Sci-fi Character Art: From Starfinder to Original Settings

What two years of painting sci-fi characters taught me about hardsuits, alien species, body mods, Starfinder, Mothership, and original-IP worldbuilding briefs.

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Cyberpunk
neon, chrome, rain

Cyberpunk Character Art Commissions: The Neon-Lit Aesthetic Guide

A studio guide to commissioning cyberpunk character art — palette, chrome, archetype cues, lighting rigs, and what RED, Shadowrun, and 2077 each demand.

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Horror
gothic, eldritch, body

Horror Character Art: Painting What Should Not Be

A studio guide to commissioning horror character art — dread over shock, gothic vs cosmic vs body horror, 1920s investigators, and what to leave to the painter.

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Modern
urban + contemporary

Modern Character Art: Urban Fantasy, Crime, Mundane Heroics

A working guide to commissioning modern character art: World of Darkness portraits, urban fantasy leads, modern crime PCs, and the person-in-jeans brief.

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Historical
period-accurate work

Historical Character Art Commissions: Getting the Period Right

Medieval, Viking, samurai, Edwardian. How I narrow a year range with the client, check references, and avoid the costume-drama mistakes that ruin a period portrait.

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Souls & anime fan art
tribute portraits

Souls & Anime Fan Art Commissions: Tribute Portraits Done Right

Souls-style and anime style commissions, palette by palette, plus the calm IP conversation about fan art that most studios won't have with you. A founder's field guide.

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Western
frontier + weird west

Western & Weird West Character Art: Frontier, Gunslinger, Outlaw

A studio guide to commissioning western character art — period-accurate fashion, firearms, dust-and-golden-hour light, and how the weird west really works.

Read the guide
Studio notes

Field notes & process

Guides on commissioning art, walkthroughs of recent pieces, and the occasional studio dispatch.

Guides

The Elf Spectrum in Paint: high, wood, drow, sea, eladrin

May 25, 20269 min

Sixty elves later, here is how we tell high from wood from drow from sea from eladrin in paint — and how to specify which kind you want in your brief.

Guides

Playing a Tiefling: lineage, paint hooks, and brief patterns that work

May 25, 20269 min

Forty tiefling commissions taught us where the line sits between infernal and costume. Horns, skin, eyes, tail, subtype — what to brief and what to leave open.

Guides

Drizzt Do'Urden in paint: the most-commissioned fantasy character of all time

May 25, 202610 min

Eleven Drizzt commissions in two years. The purple-eyes debate, the scimitar-pose problem, and how to brief a drow who is not a villain.

D&D

Storm King's Thunder NPC Portrait Roadmap (6 commissions worth making)

May 25, 202610 min

The six NPCs that earn their portrait slot, the giant-scale problem, and a suggested commission order for a Storm King's Thunder pack.

D&D

The 5e Warlock Player's Guide: patrons, builds, portrait energy

May 25, 20269 min

Eight patrons, the eyes problem, and the tired-warlock subgenre that paints best. A working guide for briefing a 5e warlock portrait.

D&D

The 5e Paladin Painted: oaths, gear, the long-campaign portrait

May 25, 202610 min

Nine sacred oaths, the armor design hierarchy, and why year-three paladins paint better than session-zero ones. A commission guide.

Guides

V from Cyberpunk 2077: painting the customizable protagonist

May 25, 202610 min

A V commission is a portrait of your V, not the publisher's. Lifepath, the male and female split, Johnny Silverhand, and the Phantom Liberty brief.

Guides

Netrunner Portraits: painting someone who lives in another world

May 25, 20269 min

The body is in a chair. The character is somewhere else entirely. How to brief a netrunner commission that honors both halves.

Guides

Cyberpunk RED at a Glance: roles, archetypes, and the brief

May 25, 20269 min

The ten RED roles and what each implies visually, plus the 2020 vs RED vs Edgerunners era question your brief needs to answer first.

Guides

VTT Tokens vs Full Portraits: which one to commission (and when)

May 25, 202613 min

A token is identification at speed. A portrait is the character. Here is how to decide which one to commission, when you need both, and what each is for.

Guides

Commercial licensing for commissioned art: when you need it, what it costs, how it works

May 25, 202611 min

When a commission stops being personal use and starts needing a commercial license. Book covers, merch, Patreon tiers, the fan-art line, and the surcharge math.

Guides

Commission print delivery: sizes, paper, and framing that's worth the wall

May 25, 202611 min

What you actually receive, when to print yourself, which paper suits your character, and the framing decisions that make a six-week painting earn its space.

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Studio dispatch

New work & new thinking, monthly

Every few weeks, a roundup of recent commissions, process notes, and slot openings. No spam, no marketing fluff — just the good stuff.

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