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Design Vortex
GM / world-building · Maps

Maps your players will steal.

Hand-drawn battle maps and stylized region maps for tabletop campaigns. VTT-ready exports, gridded or ungridded, hand-lettered labels if you want them. Pricing depends on the brief, so send one.

BATTLE MAP · 16×20 · GRIDDED
for the encounter
Battle Map
  • Hand-drawn at 300dpi, room or open-field scale
  • Gridded or ungridded variants, both delivered
  • Roll20 + Foundry exports, scaled and tagged
From $150scoped by size & detail
Request a quote
WORLD MAP · 12 SETTLEMENTS · LABELED
for the campaign atlas
World / Region Map
  • Decorative, stylized cartography
  • Hand-lettered labels or digital, your call
  • Region, continent, or full-world scale
From $300scoped by scale & complexity
Request a quote
Prices in USD. International cards billed at the current exchange rate.
Pricing depends on

Four things that move the quote

Maps vary in scope more than character pieces, which is why pricing is quote-based. The factors below are the ones that change the number.

01

Size & print scale

A 16×20 battle map at 300dpi is different work from a 24×36 city spread. Bigger usually means more detail to fill.

02

Detail density

Empty fields are quick. Dungeons stuffed with furniture, traps, and elevation changes take much longer.

03

Color vs ink-wash

Full color rendered maps cost more than a clean ink-and-wash treatment. Both are offered at different price points.

04

Labels & VTT prep

Hand-lettered labels look gorgeous and take time. Digital labels are faster. VTT exports (gridded, scaled, tagged) add a small line item.

What the studio actually draws

Hand-drawn battle maps for D&D 5e, Pathfinder 2e, Pathfinder 1e, Call of Cthulhu, Mothership, Mörk Borg, and homebrew systems. Region and continent maps for long-running campaigns. Stylized world maps for setting books, gazetteers, and player handouts. Multi-level dungeons rendered as separate floors with consistent visual language across the set.

Most briefs land in one of three buckets. Encounter battle maps at 16×20 or 22×17 inches, designed for a single fight or a single room. City and town maps showing districts, key buildings, and the streets the party will run through. Region and world maps showing biomes, settlements, trade routes, and the political shape of the setting.

VTT ready, table ready

Every map ships with two delivery layers. A print-ready master at 300dpi for the GM who likes to print on tabloid paper, and a virtual tabletop export scaled to the platform you specified. Roll20, Foundry VTT, Owlbear Rodeo, Fantasy Grounds, and Talespire are all standard. Grid scale defaults to 70px per 5-foot square unless you ask for something else.

  • Gridded and ungridded versions delivered together, so you can run the same map at the table and on screen without redrawing
  • Multi-light variants for dungeons that switch from lit to dark mid-encounter
  • Layered exports on request so you can hide furniture, swap weather, or reveal hidden corridors during play

Hand-drawn, not generated

Every map starts with a thumbnail sketch and ends with hand-painted detail. No AI generators, no asset packs assembled into a mosaic, no traced reference. That choice costs more time and shows up in the finish. It also means the map is unique to your campaign and free of the legal mess that comes with generated work.

The map should feel like it came from inside the setting. If your campaign has a tone, the cartography should carry it.

How a map gets made

Once you send the brief and approve the quote, the studio works in three visible stages. The first is a rough thumbnail of layout, scale, and major features, sent within five to seven days. Free revisions sit here. Once you sign off, the studio moves to detailed line work and labels, which is where most of the time gets spent. The final stage is color, lighting, and any VTT preparation. You see the work at each stage, and there are two paint-level revisions baked into the quote.

Most battle maps move from brief to delivery in two to three weeks. Region and world maps run three to five weeks depending on settlement count and labeling style. Rush turnaround is occasionally available for an uplift, ask in the brief.

Map brief

Send the scope, get a quote

One short form. We’ll reply within 48 hours with a fixed quote, a turnaround estimate, and any clarifying questions.

No commitment until the quote comes back and you say yes. USD pricing.

Map FAQ

About map work

The four questions that come up most. Anything else, send it in the brief or ask the studio directly.

Full FAQ
How long does a battle map take?

A standard 16×20 battle map runs about 2 to 3 weeks. Bigger spreads, multi-level dungeons, and heavy detail push toward 4 weeks. Quote turnaround is 48 hours so you’ll know the timeline before committing.

Can you match my existing campaign art?

If the studio painted the character art, yes. If you’re bringing in art from another artist or AI tools, the studio will work to a complementary palette and feel but won’t trace or copy another artist’s linework. Reference is welcome.

Hand-lettered labels or digital?

Both, your choice. Hand-lettered looks gorgeous on world maps and takes longer. Digital labels read more clearly at VTT scale and let you edit names later. Many clients pick hand-lettered for the showpiece and digital for the play layer.

What VTT formats do you export?

Roll20 and Foundry VTT, with grid scaled to 70px per square unless you specify otherwise. Owlbear Rodeo, Fantasy Grounds, Talespire on request. Standard delivery includes a print-ready master file and the gridded VTT export.

Send a map brief

Five fields, two minutes. Quote back within 48 hours.